3D game environment artist - with a little twist on the technical side.
Composition, lighting, high and low-poly modeling, texturing and shading. And VFX, too.
My education and background are strongly technical, due to my Computer Engineering master degree, but during my career I've developed artistical skills, passing trought various drawing courses, photography and mere observation of nature.
So I'm a kind of technical guy with a good taste, a thing that set me apart from the mass.
My technical background always helped me to solve or find a different way to solve "artistical" problems, such as pipeline automation or custom scripts. On the other hand, my taste help me to search the best possible visual appeal.
Composition, lighting, high and low-poly modeling, texturing and shading. And VFX, too.
My education and background are strongly technical, due to my Computer Engineering master degree, but during my career I've developed artistical skills, passing trought various drawing courses, photography and mere observation of nature.
So I'm a kind of technical guy with a good taste, a thing that set me apart from the mass.
My technical background always helped me to solve or find a different way to solve "artistical" problems, such as pipeline automation or custom scripts. On the other hand, my taste help me to search the best possible visual appeal.
Work Experience
08/2012 - present Milestone s.r.l.
Lead Artist
Prototyping and quality targets for every environment asset. Prototypes production, performance checks, assets budgets, memory check, content validation, optimization and organization and all tasks related to graphical pipeline issues. Technical animator for all characters. Environment/asset artist for Finland and Argentina tracks on WRC3. Responsible of VFXs. Responsible of shader prototyping.
08/2010 - 02/2012 Milestone s.r.l.
Lead Artist
Supervision of all the graphic pipeline, from tracks to animation. Performance checks and problem solving for assets. Pre-visualization and prototyping for deformable terrain shader. Production of quality target assets and documentation for outsourcer and in-house artists. Management of a team of 10 artists in-house.
1 month and half management of an outsourcing team of 10 people, located in Cheng-Du, China.
03/2009 – 08/2009 EntityFX
3d generalist
Animation, particle simulation, modeling, shading and texturing for episodes 5,6 and 9 of “Jesse James is a Dead Man” tv show. Modeling, shading, texturing and MEL scripting for “Smooth Criminal Theater” scene and “Soldiers” scene for “Michael Jackson's This is it” movie.
11/2008 – 08/2009 Blinding Films - Gnomon School of VFX
3d generalist / Modeler
Texturing, shading and animation for an independent short movie “Dawn of Darkness”. Hard surface modeler. Free collaboration to “White Swan” music video.
10/2007 – 09/2008 Milestone s.r.l.
Technical/Environment Artist
Assets modeling and texturing, Misano track modeling and texturing, tools scripting
Lead Artist
Prototyping and quality targets for every environment asset. Prototypes production, performance checks, assets budgets, memory check, content validation, optimization and organization and all tasks related to graphical pipeline issues. Technical animator for all characters. Environment/asset artist for Finland and Argentina tracks on WRC3. Responsible of VFXs. Responsible of shader prototyping.
08/2010 - 02/2012 Milestone s.r.l.
Lead Artist
Supervision of all the graphic pipeline, from tracks to animation. Performance checks and problem solving for assets. Pre-visualization and prototyping for deformable terrain shader. Production of quality target assets and documentation for outsourcer and in-house artists. Management of a team of 10 artists in-house.
1 month and half management of an outsourcing team of 10 people, located in Cheng-Du, China.
03/2009 – 08/2009 EntityFX
3d generalist
Animation, particle simulation, modeling, shading and texturing for episodes 5,6 and 9 of “Jesse James is a Dead Man” tv show. Modeling, shading, texturing and MEL scripting for “Smooth Criminal Theater” scene and “Soldiers” scene for “Michael Jackson's This is it” movie.
11/2008 – 08/2009 Blinding Films - Gnomon School of VFX
3d generalist / Modeler
Texturing, shading and animation for an independent short movie “Dawn of Darkness”. Hard surface modeler. Free collaboration to “White Swan” music video.
10/2007 – 09/2008 Milestone s.r.l.
Technical/Environment Artist
Assets modeling and texturing, Misano track modeling and texturing, tools scripting
Education10/2008 – 01/2009
Gnomon School of VFX Maya Fast Track module 11/2006 – 11/2007 VRRMP M.A. in Digital Entertainment – mark 110/110 cum laude 11/2006 – 11/2007 Politecnico di Torino M.S. in Computer Engineering - mark 101/110 |
Software Competences
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Shipped Titles"MotoGP13"
“WRC3 World Rally Championship” “MUD Motocross World Championship” “WRC World Rally Championship” “MotoGP08” “SBK08” |
Shipped Movies/Tv Shows“Michael Jackson's This is it”
“Jesse James is a Dead Man” “White Swan” |