MUD - FIM MotocrossSoftware House: Milestone
Publisher: Milestone Shipped on: XBox 360, Playstation 3, PC Role: Lead Artist Responsibility in the project: Supervision of all graphic pipeline, from tracks to animation. Performance checks and problem solving for assets. Pre-visualization and prototyping for deformable terrain shader. Production of quality target assets and documentation for outsourcer and in-house artists. Management of a team of 10 artists in-house. 1 month and half management of an outsourcing team of 10 people, located in Cheng-Du,China. |
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Land of Albion.
Modeling, texturing, shading and light baking setup for the whole stage, except the hovercraft moving in background.
Texture and materials samples used in this scene. Rendered in UDK with custom shaders for comparison and research.
Alternative render of the hero asset of the scene, the pirate vessel. Rendered in UDK for better lighting and quicker baking results. Custom water shader with RenderTarget texture used for reflections.
Total Tris: around 41.000
Textures: 3 sets of 512x512 diffuse/normal/specular
Due to memory limitations and direct shipment on PSVita, this model has been done with really strict texture and triangles limits.
Textures: 3 sets of 512x512 diffuse/normal/specular
Due to memory limitations and direct shipment on PSVita, this model has been done with really strict texture and triangles limits.