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Environment Artist
Michele Bertolini

MotoGP 2013

Software House: Milestone
Publisher: Milestone
Shipped on: XBox 360, Playstation 3, PC


Responsibility in the project: modeling, UV mapping, texturing, shading.
Prototypes and quality assets production, performance checks, assets budgets, memory check, content validation, optimization and organization and all tasks related to graphical pipeline issues.
Lighting and baking setup and debugging.
Various scripting tasks. 
Technical animator for rider and other characters.
Particle effects, vegetation rendering and optimization.


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Next Gen Track Prototype

Texturing and shading for next-gen track. All textures are hand painted. Tarmac is a shaded with three different passes, two different asphalt and a dirt layer on top. Grass is a dual pass layer with a combination of masks and vertex paint to break the tile.
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Next Gen Track Asset.

Quality asset for nextgen MotoGP, with physical based shader. Softwares used Photoshop, nDo2, ZBrush, Mudbox and 3ds Max.
8847 triangles total.
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Kerbs

Tileable texture for track environment. Sculpted in Zbrush, projected with xNormal, normal editing in nDo2, painted in Photoshop.
No photo insertion, this texture was obtained manipulating projection outputs and painting by hand. Textures are 512x2048.
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